CELL BLOCK 4

4 Cells. 60 Minutes. 1 Way Out!

 

Some say receiving a life sentence for littering was excessive. Unfortunately, you and your team ran into the toughest judge in the county, and now you're all doing hard time in Cell Block 4! Luckily something is amiss in the prison and the guards are busy elsewhere. Prison legend has it that the former residents of Cell Block 4 found a way to escape. Can you figure out how they did it and follow their trail to freedom? You and your fellow block-mates have 60 minutes of unsupervised time during lights-out to find a way to escape your cells and make a break for blue skies!!

 

Throw on that orange jumpsuit, maybe some fake tattoos, explore those cells, solve prison codes, disable security measures and have the most fun you've ever had behind bars! Orange IS the new Trap!

1 hr  |   $30 ea   |   Up to 12

Difficulty:  CHALLENGING

Rating:  PG-13

Scare Level: NONE

Age Range: 13+

Time Limit: 60 Min

 

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The Great Museum Heist Caper Job
The Sultans' Lock

You've just arrived for your first night as hired security for the locally-acknowledged Kuddelmuddel Museum of Marginal Curiosities. Unfortunately for your team, you have unwittingly interrupted an obnoxious cat burglar who aims to steal The Sultan's Lock- the most prized piece in the museum's newest exhibit!

 

He stashes the item to return for it later, and triggers the alarm, framing YOU and your fellow security guards for the theft! The local sheriff and his deputies move slowly, though... so you'll have 60 minutes before they arrive to arrest you. 

Find the burglar's tools, follow the clues, solve the exhibit's puzzles, find the Sultan's Lock and place it back into its high-security display to disarm the alarm... or you and your team will all be pulling life sentences in Cell Block 4!

1 hr  |   $30 ea   |   Up to 12

Difficulty:  CHALLENGING

Rating:  PG

Scare Level: NONE

Age Range: 13+

Time Limit: 60 Min

 

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ESCAPE THE LOST PYRAMID

Welcome to the Animus.

February 1928. An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen indigenous porters. They were looking for the Lost Pyramid of Nebka... Or more precisely "something" that should have been there. They were never seen again.


Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers.


Find out what happened to the expedition. And more importantly: locate what they were looking for.

60 min  |   $40 ea   |   Up to 4

Difficulty:  MODERATE

Rating:  PG

Scare Level: NONE

Age Range: 13+

Time Limit: 60 Min

 

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WICKED ESCAPES®

Wicked Escapes

425R Broadway

Saugus, MA 01906

781-558-1204

info@wickedescapes.net

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© 2016-2018 by Wicked Escapes, LLC.

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